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So while the Persian army is planning on attacking via the front door, the king's adopted son Dastan(Jake Gyllenhaal) takes his irregulars through the side door, allowing the city to be taken without much loss of life. Then, perhaps they'd be content to go their separate ways.Stop me if you have heard this before, but "Prince of Persia: The Sands of Time" starts with King Sharaman(Ronald Pickup) receiving intelligence that the holy city of Alamut is stockpiling weapons in aid of a planned revolt. It's time that film and gaming understood each other. From a cornucopia of apparent riches, he's now brought forth a dud. Out of almost nothing, he was able to create characters and narratives that could spring into life on celluloid. Creating a film from a video game may have looked much less of a challenge. Previously, this film's producer, Jerry Bruckheimer, managed to create a hugely successful big-screen franchise out of a mere theme-park ride. As a game, it's been driven for the last two decades by the heartbeats of its players. As a film, Prince of Persia has no heart. Its job is to give us the wherewithal to cast a spell of our own. This isn't a film it's a game, but one that leaves its would-be players inconsolably console-less.Ī film's task is to hold us spellbound. You'd need to be doing it all yourself for it all to be worthwhile. In the film, the interest lies primarily in watching Jake Gyllenhaal's Dastan scale walls, jump from roofs, slay enemies bloodlessly, court a princess sexlessly, find a magic dagger, lose it, find it, lose it and then find it again. All of which would have been just fine – in a videogame. It's impossible to care about the fate of the protagonists. Because of this, the opportunity for acting doesn't really arise, capable though the players might have proved if given the chance. The characters are vacuous and the dialogue's infantile. There are good things about Prince of Persia. He wanted it to be like Raiders of the Lost Ark, Zorro or The Thief of Baghdad. He's said that this one "has to stand on its own". Jordan Mechner is well aware that films are different from games. It's based on one of the most venerable and robust of all games franchises, and the creator of this iconic brand has been keeping a watchful eye on its celluloid progeny. Mike Newell's film enjoys the benefits of a budget of more than $130m and a raft of promising stars. If indeed one were going to, it ought to have been Prince of Persia: The Sands of Time. Surely, it might be thought, one of them must eventually come good. Nonetheless, such films continued to appear in ever greater numbers. Most of the based-on-games films, from Super Mario Bros in 1993 to BloodRayne in 2006, were flops by any standard. However, even these titles were critically reviled. Lara Croft: Tomb Raider took $131m at the box office, and Mortal Kombat took $70m. So, in the early 1990s, they began to make movies that were based on games. They were impressed by gamers' passionate attachment to their favourite titles. This didn't stop film-makers from returning the compliment that the rival medium had paid them. Somehow, film-based games too often became just imitations of existing products. Nonetheless, a deeper problem seemed to beset them.
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Developers complained of deadline pressures and being forced to stick too closely to source material. So, in the hope of expanding their market, they started to make games that were based on films. Game-makers noted that while their customers were prepared to stump up more than cinemagoers, the latter were far more numerous. Understandably, each side began to wonder if it could perhaps feed off the other's success. The games business grew huge, but the movies too continued to flourish. To the surprise of some, it never happened. So, the movies would be superseded by the medium of the future. People were expected to spurn passive forms of entertainment: instead, they'd supposedly insist on participating themselves. An age of interactivity was thought to have begun.
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Indeed, film feared gaming, and gaming scorned film.
![prince of persia sand of time game prince of persia sand of time game](https://staticctf.akamaized.net/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/6OT4yHivVXLNnocjKfavCF/3d44608562ea89a51d31aa66aacc3f44/A_mysterious_corridor.jpg)
In the beginning, cinema and video games kept their distance from each other.